Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a
number of more action-oriented elements including an overhead viewed maze section and a scene in which Bond attempts to escape from an underwater cavern before he runs out of oxygen.
The Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1Mb or more RAM was installed. However, many copies featured a bug where if the player attempted to click the mouse button in order to skip through the speech faster, the game would freeze and have to be rebooted.
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