007 Video game: GoldenEye: Rogue Agent (2004)
June 29, 2014(PS2/Xbox/GameCube), EA Tiburon, n-Space (DS)
Goldfinger, a member of a powerful unnamed criminal organization,
to assassinate his rival Dr. No. Several other characters from the Bond film
series make appearances throughout the game, including Pussy Galore, Oddjob, and Xenia Onatopp as well as Francisco Scaramanga, playing a Q type character with the voice and likeness of Christopher Lee, who played the same character in 1974’s The Man with the Golden Gun.
At the start of GoldenEye: Rogue Agent, a recording by M (head of MI6) reveals that: “Three years ago, while on assignment, the agent was severely wounded in an encounter with Dr. No, and subsequently lost the use of his right eye. Consumed with vengeance, he frequently resorts to violence and brutality, and is no longer fit for Service with MI6.” According to the account, the agent was shot in his right eye by Dr. No during a mission.
Three years after the incident which claimed the agent’s right eye, he is evaluated through a holographic simulation in which he is paired with 007 to stop Auric Goldfinger, a member of a criminal organization, from detonating a suitcase nuke inside Fort Knox. He fails the test, and is held directly responsible for the “death” of 007. Charged with “reckless brutality”, he is dismissed from MI6. As he leaves the headquarters, he is seen reading an offer by Goldfinger to enlist in his organization.
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Pirita and Mika, Finland´s first James Bond bloggers, visiting 007 filming and book locations.
The detail that At the start of GoldenEye: Rogue Agent, a recording by M (head of MI6) reveals that: Three years ago, while on assignment, the agent was severely wounded in an… is the part I found most useful because it makes “007 Video game: GoldenEye: Rogue Agent (2004)” concrete. A dated follow-up with one current example would make the page easier to evaluate today. I maintain Forever Talents, a separate World of Warcraft talent-planning site. Disclosure: the Website field links to my own project.
Hello Marlon,
Thanks for the comment. What a wonderful site you have. Game on! 🙂
The game’s most interesting departure from Bond is that the player serves rival villains rather than MI6, yet the mission structure still relies on familiar Bond locations, gadgets, and set pieces. A comparison table showing which arenas draw from the films and which abilities come from the synthetic eye would help separate the license references from the game’s original mechanics. The multiplayer support across that console generation is also worth preserving in the entry. I maintain an independent game guide; the Website field links to it.